South African collective, Team Lazerbeam have revealed that they have finally secured a deal for their upcoming first-person roguelike deckbuilder – Shroom and Gloom.

Sharing the news via their social media channels the Cape Town based outfit said, Ice-creams were unwrapped and champagne bottles popped when we recently celebrated Shroom and Gloom signing a publishing deal!

After the success of Shroom and Gloom prototype, we were approached by almost 30 publishers and funds that were interested in working with us on this game. While we hit it off very well with several interested parties, there was one publisher that was a clear winner for us.

We’re currently plotting a big reveal of who we’ve partnered with. For now, let’s just say they’re the coolest publisher we could have asked to work with, and a perfect home for a punk game band like Team Lazerbeam!

Whilst details on their partner hasn’t been revealed, they continue to actively develop their game as well as add to their team.”

“We’re delighted to share that last month we had an awesome new addition to our team! Kelly Lazerbeam has joined the band full time, joining Ross on programming. Since joining us Kelly has already been scoring a bunch of big development wins. Recently she and Ross have primarily been focused on refactoring our code base, and polishing up our tools for building new content in the game. We’re so grateful to have Kelly in the band, and are already so stoked with her contributions to Shroom and Gloom.”

Formed in late 2014, when friends Jason Sutherland, Richard Pieterse and Ben Rausch joined forces to make a game for Ludlum Dare 31, Team Lazerbeam philosophy is on making short, cute, surreal, personal experiences about junk food and feelings.

The Shroom and Gloom prototype is available to download on Itch.io now