A cross section of studios within the African games industry have bandied together under the name, “Pan Africa Gaming Group” (PAGG) with an aim to collaborate through shared resources as well as to create economic opportunities in gaming across Africa.
The group, which represents 10 African countries, include the following studios
- South Africa – Sea Monster
- Senegal – Kayfo Games
- Cameroon – Kiro’o Games
- Ghana – Leti Arts
- Tunisia – Digital Mania
- Ethiopia – Qene Games
- Kenya – Usiku Games
- Tanzania – Khanga Rue
- Rwanda – DopeApps
- African Diaspora – Messeka Games
According to Dawit Abraham, CEO of Qene Games (Ethiopia) and spokesperson for PAGG, the network has been formed to enable the Africa Gaming Industry to unlock the world’s next one billion players:
“Together, we represent over 200 professionals and 8 different languages. Our team has over 30yrs of experience, leading some of the top gaming companies globally, including Ubisoft, Electronic Arts & Aardman Animation. We have produced more mobile, PC & console games than anyone else on the continent. Most importantly, all of our network members are committed to #GamingForGood, harnessing the power of gamification to create a positive social impact in our local communities.”
The group is developing & publishing locally relevant content that is relatable to African gamers. Despite the massive audience growing on the continent there is still very little relevant, local content in Africa, according to Group Creative Director, Jake Manion:
“We are creating a portfolio of mobile-first casual games that are fun, non-violent, and gender-inclusive. Our games are Made-In-Africa, For Africa, featuring African heroes wrapped in local culture, music & environments. This allows our players to see themselves reflected in our games, which makes all the difference.”
PAGG’s more than one hundred existing games entertain, engage, and educate. By harnessing the power of gamification, the group is creating fun ways to solve some of the continent’s challenges, including healthcare, education, women’s empowerment, and climate change.
Once developed though, content must be published in order to reach the audience. To that end, PAGG brings together the “Gara” African game store, and “AfroComix” the largest African eComics publishing platform. Through these PAGG will have a channel for distributing it’s games tied in with Africa’s dozens of diverse payment platforms including mobile money, airtime billing, and credit cards.
To extend these effort into the future, PAGG is equipping and training Africa’s next generation of game developers, creating new jobs across the continent for youth. As an example, “The Nairobi Game Development Center” is a 6,000sq ft community co-working space that will be replicated in each of the African markets to train, incubate and host the next generation of talent. Eyram Tawia, CEO of Leti Arts in Ghana, added:
“One of our core values is not just to build a collection of games, but to incubate Africa’s gaming industry of tomorrow. There is a wealth of incredible talent already on the continent, with more graduating every year from top-tier game development schools like Rubika. Most graduates though are relegated to doing remote work for overseas clients due to the lack of local gaming job opportunities. We’re going to fix that”