With the first half of 2020 almost consigned to history, Cameroon based studio Kiroo Games have announced positive figures from their latest open investment round.
Nigerian media company Pulse and Good World Games today announced the introduction of Pulse Games channels across all its African digital media platforms (Pulse Nigeria, Pulse Ghana and Pulse Live Kenya). The channels will feature hundreds of premium hypercasual games along with some other content.
A new breed of games industry professionals with a deeply rooted connection to the continent along with one foot in the Western gaming eco-system is emerging. Allan Cudicio is one such professional.
Tunisian outfit, NewGen Studios have finally revealed the date for their upcoming MOBA – Clash: Mutants Vs Pirates along with a new Early Access trailer.
Hyper casual game – Gebeta which is developed by Addis Ababa based studio Qene Technologies is finally set to receive a multiplayer mode.
As part of its continued efforts to build digital skills capacity, employability, and close the skills gap on the African continent, Microsoft 4Afrika has partnered with Pan-African EdTech company and talent marketplace Gebeya Inc. and the Technology and Innovation Institute, Ethiopia (TechIn) to launch its first virtual SkillsLab in Ethiopia. For those with long term ambitions to delve into the gaming industry it could be a watershed moment.
Team Lazerbeam, a Cape Town based studio are to have their latest project dubbed ‘Teenage Blob’ Half game. Half album. A colourful artsy looking -punk sounding hybrid in a unique split release with The Superweaks and funded by the makers of SUPERHOT.
South African publisher, Carry1st have raised $2.5 million in seed investment designed to support their publishing operations across the continent.
In a series of interviews designed to profile the various women who take up pivotal roles within the gaming industry, Johana Riquier had a chat with Cholwe Shabukali, who fronts Zambian esports outfit Team Gematrix.
Hollywood and the transition to the big and small screens has long been an ambition of game developers on the upper echelons of the industry. Until recently, it’s safe to say this has largely been a poisoned chalice for many. However, rights acquisition has largely been targeted to the West until 2016, when a game from Cameroon bucked that trend.