Perusing games industry end of year reports and predictions for the coming year has always been a source of mild irritation because whilst most claim to have a global perspective, they almost always exclude insights from the African continent. Pretty frustrating right? Well, fret no more.
South African, Unsigned Double Collective have won the Nordic Game Discovery Contest qualifier at Playtopia MGA, thus becoming a finalist at next years Nordic Game event in Malmö.
Founded by Sithe Ncube, Prosearium is a newly launched initiative designed to get 1000 African women of all backgrounds to create and upload their own games on a platform designed to convey the digital experiences of women across the continent.
Amidst the glitz, glamour, congratulatory back slaps and accolades that have become synonymous with The Game Awards, Lual Mayen returned to a the global gaming stage to present an update on his latest project – Salaam.
A trio of Egyptian game development studios spearheaded by Agora took the top three prizes in the gaming track at the African App Launchpad Cup.
Serge Abraham Thadee has capped off a remarkable year by being recognized and celebrated at the Guinean J-Awards in the Innovation category for his studios work on their game – African Heroes.
Sithe Ncube is a community organizer, developer and loves being an active member of the African game dev scene. She currently runs Ubongo Game Lab through which she hosts her favorite event, an annual all girls game development bootcamp called Games Plus Girls. She shares some of her insights as a developer to GIA.
Co-Founder and Studio Director at Outerloop Games, Chandana Ekanayake has over twenty years experience as a video game designer and art director. Outerloop’s first game Falcon Age is a sci-fi narrative action adventure about raising a baby falcon and reclaiming a cultural legacy from a force of automated colonizers. A theme that resonates with the nations of Africa. He chats with GIA with Playtopia on the horizon.
History is the name of the game for Thomas Guindeuil who works as an “inspirational content advisor”, specialized in historical and cultural topics, within the Editorial Creative Services team at Ubisoft’s headquarters. He chats with GIA ahead of Playtopia MGA.
Game designer and CEO at Landfall. Wilhelm Nylund started making games in high school four years ago and has spent the last two years exploring physics-driven game design. On his second visit to Playtopia, the Swede has a brief chat with GIA.