LootLocker is a new game backend platform designed for indie developers. It has been around for a little over a year, and most notably, has Hokko Life (which launched on Steam in early June) using it for the game’s user-generated content. So what does LootLocker do, and what does it have to offer developers across the African continent?
Why is it right for you?
As former indie developers themselves the LootLocker team knows the challenges first hand of building games with limited resources. They know that gamer’s expectations continue to grow, the expectation of making a game that meets a certain level of quality, wanting games with more features and depth available on more gaming platforms; putting more pressure on small teams to deliver bigger, cross-platform experiences. Because of this, they have designed LootLocker to provide a wide variety of features that are all cross-platform and can be implemented and launched completely for free!
That being said, their focus on indies does not mean that they can’t support big games, big teams, or high player counts – LootLocker is designed to scale to match any game’s growth.
So, what does LootLocker do?
Use LootLocker to manage in-game currencies, content (cosmetics, drop tables, loot boxes, rentals), small game files (e.g. game config, images, icons), cross-platform DLCs and the relationships they have with your players. LootLocker also makes it possible to support User-Generated Content in your game, including tools for moderating and curating the content.
LootLocker opens up the possibility for cross-platform player accounts that can store player inventories, wallets, and other data like key/values, blob data, or file store (e.g. save game files). In addition to this, LootLocker helps manage these players with gifting and refunds, and a messaging system to post messages in your game (about updates, new content, etc).
Finally, LootLocker supports a handful of systems that can be used in your game to save time and make your life easier. Systems like leaderboards, achievements, progression, and collectables don’t need reinventing every time you make a game and can be more easily managed through LootLocker. Other features like character classes, triggers, and missions can add additional functionality to your game and make it more dynamic.
Well, that’s what LootLocker does! It’s totally free to create an account and launch your game with, and you only need to start paying for the service when your game passes 10,000 active players each month.
If you’re interested in using LootLocker, or just signing up and playing around with it, head over to the sign up page.
You can also find all documentation at www.lootlocker.io/documentation
And of course, they have a Unity SDK and an Unreal SDK which you can download from their GitHub repository.